60 seconds by default, adjustable from 30 to 90 seconds
Players
1 player per station
Setup time
Minutes to set up on site
Runs on
Touchscreen / Kiosk +1 more
What is Shatter?
Shatter is a white-label 3D glass-smash game for trade show booths and brand events. The camera glides down a neon crystal corridor, and the player taps to fire chrome orbs that smash the glass ahead. Every shot costs an orb, and glass that reaches the player costs 15. Hits in a row build a score multiplier up to x5, with slow-motion shatters, and logo glass etched with your logo scores a big bonus. A short lead form after the score puts the player on a leaderboard. Your team sets it up ahead in the built-in setup panel: your logo, six brand colours and every line of wording. It runs entirely on the device, with no internet connection.
Read the Shatter video transcript
A 3D booth game your visitors can’t walk past. One tap to learn. Frosted glass takes 2–3 hits. Gets harder every 15 seconds. Your logo, etched in the glass. Leads captured. Leaderboard live. Your brand. Your colours. Your logo in the glass. Shatter: 3D glass-smash booth game · Fierce Guppy.
What Shatter does for your booth
Stop visitors with a game that reads from across the aisle: neon glass, chrome orbs and slow-motion shatters
Put your logo in the glass, on the attract loop and on the leaderboard
Capture leads at the leaderboard, when interest peaks, with the fields and consent wording you choose
Rebrand the game and change its rules yourself, without a developer
How Shatter works at your booth
1
An attract loop plays the game by itself, and a visitor taps to play.
2
The camera glides down a neon crystal corridor, and the visitor taps to fire chrome orbs at the glass ahead.
3
Hits in a row build a streak multiplier, the glass shatters in slow motion, and logo glass scores a big bonus.
4
Four phases get harder about every 15 seconds, from Warm-up to Final Rush.
5
When the run ends, the results show the final score.
6
The visitor joins the leaderboard with a short lead form, and their details join your lead list.
Shatter features and branding options
Key features
A camera that glides down a neon crystal corridor while the player taps to fire chrome orbs at the glass ahead
25 orbs to start and one spent per shot; every 5th hit in a row refunds 2 orbs, and glass that reaches the player costs 15
A streak multiplier that climbs to x5, with slow-motion shatters
Frosted glass that takes 2 to 3 hits, and logo glass, with your logo etched in it, that scores a big bonus
Four phases that get harder about every 15 seconds: Warm-up, Pressure, Overdrive and Final Rush
An attract loop that plays the game by itself, so passers-by see how it works before they touch it
A lead form after the score so the player can join the leaderboard; it can be moved to before play or turned off
A leaderboard for today and for the whole event
Synthesised sound effects and a music bed, with separate levels
Reduced-motion support, and effects that step down automatically on slower machines
What you can customize
Your logo, in the glass, on the attract screen, in the HUD, on the results and on the leaderboard
Six brand colours
Every line of wording
Lead form fields and consent wording, and when to ask for details
Run length and a difficulty preset: Chill, Standard or Pro
Starting orbs and the crash penalty
Logo glass on or off
Sound levels, for music and effects separately
Shatter specs and setup requirements
Shatter specifications
Format
3D glass-smash booth game
Runs on
Touchscreen / Kiosk, Laptop / Desktop
Hardware
Touchscreen display, landscape 1920x1080, A computer with a current Chrome browser and a modern GPU (Apple M1, Intel Iris Xe or better), serving the web build from any static web server
Input
Touch input, Mouse
Setup time
Done ahead in the setup panel; minutes on site
Internet
None during play. The game, the lead form, the leaderboard and the setup panel run on the device with no connection. Leads are exported as CSV or XLSX files. Activating the licence is a one-time step on a computer with internet.
Session length
60 seconds by default, adjustable from 30 to 90 seconds
Players
1 player per station
Booth sizes
10x10, 10x20, Island, Indoor Event
Price
From $850 per event
What you get
Web build: a static folder for any web server, played full screen in a current Chrome browser
Built-in setup panel for branding, run rules, wording, sound, leads and the leaderboard
Lead export from the setup panel as CSV or XLSX
Licence key
Three built-in looks: Fierce Guppy, plus two demo looks that use your own colours
Where Shatter works best
Trade show booths that want a loud, visual game anyone can play with a tap
Putting your logo in front of a crowd, etched in the glass players are trying to smash
Product launches and sponsor activations
Shatter pricing
Per-event pricing. Published, not quoted. Licensed per event, with no contract and no annual commitment. Move up to a Season Pass whenever running a full calendar makes more sense than paying show by show.
Play
$850 / event
Get a branded game into your booth and start capturing leads today.
One game, one event
Your logo and brand colours
Standard lead capture form
Runs fully offline, leads stored locally
CSV export of every lead
Live in minutes
Recommended
Brand
$2,450 / event
Turn the game into a campaign that qualifies leads and keeps a crowd at your booth.
Everything in Play
Custom lead form fields to qualify every player
Live leaderboard for the big screen
Prize logic to reward winners and bring players back
Your copy, sound and attract loop
Automatic recap email to every player
Studio
$6,500 / event
A game that looks, plays and tells your story as if it were built for you.
Everything in Brand
Full art reskin to your brand guidelines
Gameplay customised to your product story
Multi-station and multiplayer setup
Live lead sync to your CRM via API
Season Pass
$9,600 / year
For teams running a full event calendar. Breaks even at four events.
Unlimited events for twelve months
Any three games from the library
Swap games between shows
All Brand tier features included
One Studio-level reskin included each year
Custom build
From $12,000
A game built from scratch around your product, your mechanic, your story.
A run is 60 seconds by default, and you can set it anywhere from 30 to 90 seconds. Players start with 25 orbs, and every shot costs one. Every 5th hit in a row refunds 2 orbs, and glass that reaches the player costs 15. A streak multiplier goes up to x5. Starting orbs, the crash penalty and a Chill, Standard or Pro difficulty preset are set in the setup panel.
What is logo glass?
Logo glass is a pane with your logo etched in it. It scores a big bonus when smashed. You can turn it off in the setup panel.
Does Shatter capture leads?
Yes. After the score, a short form lets the player join the leaderboard and records their details with the consent wording you set. You choose the fields, and you can ask before play instead or turn the form off. Export the leads as CSV or XLSX.
Will it run on a slower computer?
Shatter is a 3D game, so it needs a modern GPU: an Apple M1 or Intel Iris Xe or better. If a machine struggles, the effects step down automatically so the game keeps playing.
How quickly can Shatter be ready for our event?
On-site setup: Done ahead in the setup panel; minutes on site. Your logo, colours and wording are set up before the show, so on the day you connect the screen and go live.
Can this be customized to our brand?
Yes. You can start with a ready format and add your visual identity, messaging, and preferred calls-to-action.
Do we need technical staff at the booth?
No. The experience is built for non-technical teams with a clear operator flow and simple launch process.
What happens after the event?
You receive structured lead data and can review engagement outcomes to plan the next event iteration.
Do we need to order power for our booth?
Yes, if your booth does not already include it. At most US trade shows, electricity is ordered separately from the booth space through the show's exhibitor services, usually with an early-rate deadline a few weeks before the event. Order an outlet for the screen and computer when you book the rest of your booth services.
What hardware does Shatter need?
Shatter is designed for Touchscreen display, landscape 1920x1080, A computer with a current Chrome browser and a modern GPU (Apple M1, Intel Iris Xe or better), serving the web build from any static web server. Supported inputs include Touch input, Mouse.
Does Shatter work without venue Wi-Fi?
None during play. The game, the lead form, the leaderboard and the setup panel run on the device with no connection. Leads are exported as CSV or XLSX files. Activating the licence is a one-time step on a computer with internet.
A fast memory game for your booth. Visitors tap scattered words back in order against the clock, then join a leaderboard with a short lead form. It runs offline.
Session length
About 1½ minutes per run on the Standard setting; a Quick run takes 30–45 seconds
A high-energy, infinite runner game designed to draw crowds, capture leads, and encourage repeat visits with competitive leaderboard play.
Session length
Skill-based round
Players
1 player per station
Runs on
Touchscreen / Kiosk +1 more
From $850 / event
View details
Bring Shatter to your next trade show
From $850 per event with your branding and lead capture built in. Want something different? We adapt visuals, prize logic and lead flow, or build a custom game around your product.