3D glass-smash booth game

Shatter

A glass-smashing game that puts your logo in the glass, keeps visitors tapping and captures the lead.

From $850 / event

Licensed per event, no contract.

Get This Experience
Session length
60 seconds by default, adjustable from 30 to 90 seconds
Players
1 player per station
Setup time
Minutes to set up on site
Runs on
Touchscreen / Kiosk +1 more

What is Shatter?

Shatter is a white-label 3D glass-smash game for trade show booths and brand events. The camera glides down a neon crystal corridor, and the player taps to fire chrome orbs that smash the glass ahead. Every shot costs an orb, and glass that reaches the player costs 15. Hits in a row build a score multiplier up to x5, with slow-motion shatters, and logo glass etched with your logo scores a big bonus. A short lead form after the score puts the player on a leaderboard. Your team sets it up ahead in the built-in setup panel: your logo, six brand colours and every line of wording. It runs entirely on the device, with no internet connection.

Read the Shatter video transcript

A 3D booth game your visitors can’t walk past. One tap to learn. Frosted glass takes 2–3 hits. Gets harder every 15 seconds. Your logo, etched in the glass. Leads captured. Leaderboard live. Your brand. Your colours. Your logo in the glass. Shatter: 3D glass-smash booth game · Fierce Guppy.

What Shatter does for your booth

  • Stop visitors with a game that reads from across the aisle: neon glass, chrome orbs and slow-motion shatters
  • Put your logo in the glass, on the attract loop and on the leaderboard
  • Capture leads at the leaderboard, when interest peaks, with the fields and consent wording you choose
  • Rebrand the game and change its rules yourself, without a developer

How Shatter works at your booth

  1. 1

    An attract loop plays the game by itself, and a visitor taps to play.

  2. 2

    The camera glides down a neon crystal corridor, and the visitor taps to fire chrome orbs at the glass ahead.

  3. 3

    Hits in a row build a streak multiplier, the glass shatters in slow motion, and logo glass scores a big bonus.

  4. 4

    Four phases get harder about every 15 seconds, from Warm-up to Final Rush.

  5. 5

    When the run ends, the results show the final score.

  6. 6

    The visitor joins the leaderboard with a short lead form, and their details join your lead list.

Shatter features and branding options

Key features

  • A camera that glides down a neon crystal corridor while the player taps to fire chrome orbs at the glass ahead
  • 25 orbs to start and one spent per shot; every 5th hit in a row refunds 2 orbs, and glass that reaches the player costs 15
  • A streak multiplier that climbs to x5, with slow-motion shatters
  • Frosted glass that takes 2 to 3 hits, and logo glass, with your logo etched in it, that scores a big bonus
  • Four phases that get harder about every 15 seconds: Warm-up, Pressure, Overdrive and Final Rush
  • An attract loop that plays the game by itself, so passers-by see how it works before they touch it
  • A lead form after the score so the player can join the leaderboard; it can be moved to before play or turned off
  • A leaderboard for today and for the whole event
  • Synthesised sound effects and a music bed, with separate levels
  • Reduced-motion support, and effects that step down automatically on slower machines

What you can customize

  • Your logo, in the glass, on the attract screen, in the HUD, on the results and on the leaderboard
  • Six brand colours
  • Every line of wording
  • Lead form fields and consent wording, and when to ask for details
  • Run length and a difficulty preset: Chill, Standard or Pro
  • Starting orbs and the crash penalty
  • Logo glass on or off
  • Sound levels, for music and effects separately

Shatter specs and setup requirements

Shatter specifications
Format3D glass-smash booth game
Runs onTouchscreen / Kiosk, Laptop / Desktop
HardwareTouchscreen display, landscape 1920x1080, A computer with a current Chrome browser and a modern GPU (Apple M1, Intel Iris Xe or better), serving the web build from any static web server
InputTouch input, Mouse
Setup timeDone ahead in the setup panel; minutes on site
InternetNone during play. The game, the lead form, the leaderboard and the setup panel run on the device with no connection. Leads are exported as CSV or XLSX files. Activating the licence is a one-time step on a computer with internet.
Session length60 seconds by default, adjustable from 30 to 90 seconds
Players1 player per station
Booth sizes10x10, 10x20, Island, Indoor Event
PriceFrom $850 per event

What you get

  • Web build: a static folder for any web server, played full screen in a current Chrome browser
  • Built-in setup panel for branding, run rules, wording, sound, leads and the leaderboard
  • Lead export from the setup panel as CSV or XLSX
  • Licence key
  • Three built-in looks: Fierce Guppy, plus two demo looks that use your own colours

Where Shatter works best

  • Trade show booths that want a loud, visual game anyone can play with a tap
  • Putting your logo in front of a crowd, etched in the glass players are trying to smash
  • Product launches and sponsor activations

Shatter pricing

Per-event pricing. Published, not quoted. Licensed per event, with no contract and no annual commitment. Move up to a Season Pass whenever running a full calendar makes more sense than paying show by show.

Play

$850 / event

Get a branded game into your booth and start capturing leads today.

  • One game, one event
  • Your logo and brand colours
  • Standard lead capture form
  • Runs fully offline, leads stored locally
  • CSV export of every lead
  • Live in minutes
Recommended

Brand

$2,450 / event

Turn the game into a campaign that qualifies leads and keeps a crowd at your booth.

  • Everything in Play
  • Custom lead form fields to qualify every player
  • Live leaderboard for the big screen
  • Prize logic to reward winners and bring players back
  • Your copy, sound and attract loop
  • Automatic recap email to every player

Studio

$6,500 / event

A game that looks, plays and tells your story as if it were built for you.

  • Everything in Brand
  • Full art reskin to your brand guidelines
  • Gameplay customised to your product story
  • Multi-station and multiplayer setup
  • Live lead sync to your CRM via API

Season Pass

$9,600 / year

For teams running a full event calendar. Breaks even at four events.

  • Unlimited events for twelve months
  • Any three games from the library
  • Swap games between shows
  • All Brand tier features included
  • One Studio-level reskin included each year

Custom build

From $12,000

A game built from scratch around your product, your mechanic, your story.

  • Original concept and gameplay design
  • Built by the studio that ships commercial games
  • You own the finished experience
  • Reusable across your whole event calendar

Shatter FAQ

How long is each run, and how does scoring work?

A run is 60 seconds by default, and you can set it anywhere from 30 to 90 seconds. Players start with 25 orbs, and every shot costs one. Every 5th hit in a row refunds 2 orbs, and glass that reaches the player costs 15. A streak multiplier goes up to x5. Starting orbs, the crash penalty and a Chill, Standard or Pro difficulty preset are set in the setup panel.

What is logo glass?

Logo glass is a pane with your logo etched in it. It scores a big bonus when smashed. You can turn it off in the setup panel.

Does Shatter capture leads?

Yes. After the score, a short form lets the player join the leaderboard and records their details with the consent wording you set. You choose the fields, and you can ask before play instead or turn the form off. Export the leads as CSV or XLSX.

Will it run on a slower computer?

Shatter is a 3D game, so it needs a modern GPU: an Apple M1 or Intel Iris Xe or better. If a machine struggles, the effects step down automatically so the game keeps playing.

How quickly can Shatter be ready for our event?

On-site setup: Done ahead in the setup panel; minutes on site. Your logo, colours and wording are set up before the show, so on the day you connect the screen and go live.

Can this be customized to our brand?

Yes. You can start with a ready format and add your visual identity, messaging, and preferred calls-to-action.

Do we need technical staff at the booth?

No. The experience is built for non-technical teams with a clear operator flow and simple launch process.

What happens after the event?

You receive structured lead data and can review engagement outcomes to plan the next event iteration.

Do we need to order power for our booth?

Yes, if your booth does not already include it. At most US trade shows, electricity is ordered separately from the booth space through the show's exhibitor services, usually with an early-rate deadline a few weeks before the event. Order an outlet for the screen and computer when you book the rest of your booth services.

What hardware does Shatter need?

Shatter is designed for Touchscreen display, landscape 1920x1080, A computer with a current Chrome browser and a modern GPU (Apple M1, Intel Iris Xe or better), serving the web build from any static web server. Supported inputs include Touch input, Mouse.

Does Shatter work without venue Wi-Fi?

None during play. The game, the lead form, the leaderboard and the setup panel run on the device with no connection. Leads are exported as CSV or XLSX files. Activating the licence is a one-time step on a computer with internet.

Bring Shatter to your next trade show

From $850 per event with your branding and lead capture built in. Want something different? We adapt visuals, prize logic and lead flow, or build a custom game around your product.