Overcharge is a two-player push-your-luck game for a touchscreen, played head to head on one split screen. Each player holds a button to charge a hot-air balloon and lets go to lock in their time. A hidden burst point is shared by both players, and anyone still holding when it arrives bursts and scores nothing. Once one player locks in, the other sees the time to beat and must decide how far to push. The higher safe time wins the round, and the first to win two rounds takes the match (best of three, or best of five if you choose). A solo visitor plays a Bot that takes the second seat. Each registered player’s Closest Call, the smallest margin by which they locked in before the burst, goes to a leaderboard, and your logo goes on the balloons.
Read the Overcharge video transcript
Both players hold to inflate their balloons. Player 1 locks in at 3.21s, the time to beat. Player 2 pushes too far and bursts at 5.48s, so Player 1 wins the round. Walk up to the booth and tap the screen. Pick your name: one or two players, and a single player faces a Bot (sample names). Hold your button to charge and let go to lock in your time. Both players hold their button to begin. The burst point is new every round. Both players lock in at 2.94s, so the tie replays the round. Hold to charge, then lock in before the balloon bursts: Player 1 locks in at 3.21s and Player 2 bursts at 3.94s. Player 1 wins the match, 2-0. The match result shows each player’s Closest Call time. The Closest Call leaderboard ranks the smallest gap to the burst (sample names and scores).