Type
VR Patient Education Simulation
VR educational simulation helping lung cancer patients understand treatments, manage symptoms, and navigate survivorship through immersive learning.
Type
VR Patient Education Simulation
Platform
Meta Quest
Engine
Unity (XR Interaction Toolkit)

Every Breath Matters is a VR educational simulation designed to help lung cancer patients understand treatment, manage symptoms, and navigate survivorship through immersive, interactive learning.
Developed with Columbia University, the experience combines empathy-driven storytelling, evidence-based medical guidance, and comfort-first XR interactions in a modular architecture built for long-term content expansion.
Avatar narration, questionnaires, and orientation guidance before core learning begins.
Clinic-friendly login, setup, and pathway selection between program tracks.
Guided room exploration, interaction points, and module-to-module progression flow.
Teleportation, movement guidance, and comfort-focused navigation systems.
Architecture
Modular scene-based system + module manager
Supports independent module development with shared progression flow.
XR Foundation
Unity XR Interaction Toolkit + comfort tuning
Height correction, guided movement, and controlled pacing reduce friction.
Narration and Guidance
SALSA LipSync + ElevenLabs + timed visual prompts
Improves clarity, emotional support, and learning consistency.
Data and Scalability
PlayFab session logging and progression tracking
Clinic-ready deployment with a path for additional personalized modules.

Initial setup and pathway entry for clinical sessions.
Let's discuss how we can bring your vision to life with cutting-edge game development, interactive experiences, or custom solutions.